“Most” of course is not “all.”
There are many fishing villages along the coast, built with the
flimsiest of structures. In fact, there is a village that bears a
similarity to Venice, in that there are a number of little marsh
isles upon which homes are built, with fishing boats moored right
along side. The channels are “streets.”
There is also an area about 25 - 75
miles west of Portown, called Montydo in Kemen. The area is similar
to the Everglades, though smaller. Near the coast it is mangrove and
saltmarsh, while further inland it eventually becomes freshwater
swamp. It is here that the Temple of the Frog is located. If you do
not have this module by Dave Arneson, you are missing out.
Those of you who have or have read the
module know that there are some things to explain, and by this I mean
“Saint Stephen.”
In Kemen, a common form of salutation
is, “Greetings, traveller.” (For space and other considerations,
I will not translate this into the local tongue.) However, there is
another kind of traveller, and I make the distinction by spelling it
Travellor. Travellors are beings that have found a way to cross into
Kemen through means of n-dimensional travel. For those familiar with
Robert Heinlein's The Number of the Beast, Saint Stephen is a Black
Hat. Those who arrive via regular interstellar means are referred to
as Visitors.
This explains the presence of certain
other … beings … in Kemen. You do not need to know this. It is
however an example of creating a sense of personal continuity. Some
of the TSR modules mixed fantasy and sci-fi, in part as a deliberate
attempt to spin off other games and make money. Often, there was no
coherent or satisfactory explanation for the juxtaposition.
Personally, I don't like that. I think
that it shatters the suspension of disbelief for these things to mix
without a defined context, and I'll not have such things in my
campaign to satisfy the marketing campaign of a now defunct company.
Further, in the rare cases that a
plausible context is suggested, it is pretty thin. In response, I
find that it is best to tailor my own context, to devise a backdrop
that fits with the flavor of my campaign. In the spirit of Gygax's
oft repeated mantra that the DM is the final arbiter of what occurs
in his or her campaign, rulebooks notwithstanding – what I refer to
as the DM Standard License – I encourage everyone to do the same.
It's your world. Don't let someone else tell you how to run it. That includes me. The information that I offer on this blog is meant to inspire. It is not unalterable gospel -- unless you are on Kemen.
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