Though we
often think of alignment as fixed, cultures and societies cycle
though the alignments. This is especially true in Kemen. What follows
is a description of alignments with attention paid to how alignment
relates to groups. In this scheme, the cycle begins with Chaotic Good
and progresses in a counter-clockwise rotation around the usual
alignment chart. The descriptions below of the individual alignments
are listed in a way that facilitates the understanding of their
differences rather than the flow between them. This aspect is
discussed later.
Chaotic
Evil is all about the individual. Rape and pillage, murder and
mayhem, for the fun of it. CE has as its central tenets the thrill of
doing whatever one wants on impulse, regardless of the
'consequences.' There is no accountability. Street gangs and
motorcycle gangs (in the classic sense) are good analogs for CE.
There may be a leader, but he (usually) only decides what the group
will do, and does not compel membership. When very large groups
coalesce, there may be a 'council' of leaders, but this is a short
lived confederation rather a permanent alliance. Members are free
agents, and follow because they choose to do so. They share this
voluntary membership with CG, but without proscription against doing
evil.
Lawful
Evil is less about the raw emotion involved in evil acts, and more
about control, domination, dominion and slavery. This is organized
evil. It is insidious, and the true notion of what is usually
referred to in the Earth Zero concept of evil. There is a hierarchy
whose purpose is to maintain control. It is the focus on control at
all costs that characterizes this alignment. In LE, the individual
serves the hierarchy (usually a tyranny, even if the leadership is a
group). Membership is compulsory. Chaos is seen as desirable only if
it is controlled and serves the hierarchy goals. As nations grow, the
focus of leaders turns to staying in power and defending the populace
from evil and outsiders. Eventually, this leads to merely staying in
power. Leaders become Lawful Evil, as the focus is law. While power
is centralized, over time population and conquests increase. Parcels
of power are issued to maintain control. As time and population
increase, even these controls become ineffective and eventually the
society disintegrates into chaotic evil. Techno-industrial societies
are good examples of LE, as is the movie Brazil.
Neutral
Evil is the alignment of the loner. He cares not about group
membership and may be found as a part of any evil group, so long as
it benefits him. He appears completely self serving, but less open
about it as CE, as this could result in things that are undesirable
to him. In truth, he is neutral out of fear usually, and sees his own
safety, self-preservation and survival as being dependent upon not
taking a stand. It is the effect and spread of neutral evil ( in the
form of corruption) that tends to be the downfall of LE societies.
Chaotic
Good focuses on the rights of the individual and is limited only by
the responsibility to avoid doing evil. Control is seen as the first
step towards evil. Societies start out as Chaotic Good. Families and
'population centers' are far enough apart to allow people to live in
freedom without the interference of others. If life becomes too
oppressive, there is room to move away. Altruism originates in the
individual's sense of moral duty and 'being a good neighbor.' Law is
seen as desirable only when absolutely necessary.
Neutral
Good tend to be the unaffected. They are inconsistent followers of
law, but are always mindful of what is good. They are often loners.
Caine in Kung Fu, is a good example.
As
population increases, more laws become necessary to prevent the
spread of evil acts. This restricts individual freedoms, but is
deemed necessary to prevent evil. This is generally the start of
large nations. This results in the society becoming Lawful Good.
Chaos ('freedom') is seen as desirable only if it is limited. In this
respect it provides the opportunity for 'wild card' solutions and
influences. LG focuses on law as the way to provide limited freedom
for the most people, and provide for the common good. Individual
rights are considered secondary to the greater good, and may be
abridged without recourse or reconciliation. Law is the way to
promote good.
Lawful
Neutrals are in love with love the law and respect it regardless of
whether the result is good or evil. Ever meet a lawyer?
Chaotic
Neutral are in a like respect indifferent to good or evil, and
respect only freedom.
True
Neutrals focus on balance above all else. This philosophy generates
only small societies, usually no larger than towns and villages.
|
LG
|
CG
|
CE
|
LE
|
Focus
|
Law as means to
good, common good
|
Freedom as means to
good, individual rights
|
Individual rights,
anarchy, unbridled desire
|
Control, dominion,
mastery, slavery and service
|
Relation to control
|
Necessary to achieve
good
|
Hindrance to good
|
Anathema, directly
opposes
|
Central, primary
|
Membership
|
Compulsory
|
Voluntary
|
Voluntary
|
Compulsory
|
Relation to opposite
|
Limited chaos
acceptable
|
Limited law
acceptable
|
Limited rules,
organization acceptable
|
Controlled chaos
acceptable
|
Neutral
Good, Neutral Evil: Loners, sometimes immersed in society.
Lawful
Neutral: Loves law above all, hates vacuum.
Chaotic
Neutral: Loves freedom, resists law and control.
True
Neutral: balance.
The
America Wild West would be an example of the confluence of NE, LN, LG
and CN.
“Hang
'Em High” is an example of the hypocrisy of 'law.'
Alignment
“Flow and Drift”
Over
time, the alignment of a region will usually shift. By “region,”
I refer to any DM designated group. It could be a country, a
province, a city, town village, tribe, whatever. The important part
is that we are referring to some group of people. In Kemen, the flow
or drift is generally counter-clockwise.
Note,
this is only the usual path! It is very possible that a Chaotic
Neutral society may swing to NG on its way to LG, bypassing CG
altogether. Some may have a problem with the idea that a society can
go from CE to CG. To understand this, recognize that the descent into
CE is generally a one way trip because the society disintegrates. The
survivors are beginning again, at CG.
This
is the way it works in Kemen. Your Mileage May Vary.
You
think a lot, don't you? This all seems like a lot of extra work for
no productive end.
:) Yes, I do think a lot. For most
adventures, this material is pretty much academic. For campaign
adventures, where there are events that occur outside the immediate
vicinity of the PC's, understanding how things move can help you
understand how it got to be the way that it is – whicih provides
grist for the mill. Knowing that a current agrarian society (CG)
shuns an area of ruins because they are the descendants of the LE
citystate that fell into the ruin and anarchy of CE, gives you
backstory and direction for the future.
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