I'm not referring to non-linear dynamical systems. :)
Chaos in alignment can be a very sophisticated concept. What is it?
The absence of law? A governing principle of character and behavior?
How do we treat it in a game reality?
Let's start with some research and
definitions of alignment. According
to my edition of Holmes Basic
(3rd
Edition, p.8), “Chaotic characters are quite unpredictable and can
not be depended upon to do anything except the unexpected...” This
concept of chaos is eminently playable. It gives parameters, without
limiting players to anything specific. There are years of fun in
this, and we could stop right there.
This definition describes
individuals. For a wider concept of chaos and more sophisticated
campaign adventures above and below ground, we need something more than Dr.
Holmes definition.
Turning to Gygax the Great we have, “...alignment describes the
world view of creatures and helps to define what their actions,
reactions and purposes will be.” Dungeon Masters Guide,
1979 Revised Edition, p.23. Rather
than re-typing that which you can read yourself, I 'll summarize by saying that his descriptions of
chaotic alignments in the DMG and the Players Handbook (6th
printing) emphasize freedom and
independence over “law, order, social forms and anything else which
tends to restrict or abridge individual freedom,” (ibid.).
From
the PHB Second Edition, “The character's alignment is a guide to
his basic moral and ethical attitudes towards others, society, good,
evil and the forces of the universe in general. Always consider
alignment as a tool, not a straitjacket that restricts the character.
Although alignment defines general attitudes, it certainly doesn't
prevent a character from changing his beliefs, behaving irrationally
or acting out of character.”
Other
2e texts also refer to the idea of alignment being a tool rather than
a rigid set of expectations – sounds a lot like a chaotic person's
belief system!
A convenient on-line dictionary (reference.com) has as a definition
of chaos, “a state of utter confusion or disorder; a total lack of
organization or order.”
Clearly, there are some differing
ideas here – and I'm not even touching later editions. There seems
to be one group that identifies chaos as similar to anarchy. There
seems to be another group that sees chaos as merely highly
individualistic. The more we examine chaos, the more messy it
becomes – which is, of course, appropriately chaotic! There
are, I think, degrees
of chaos that can be exploited to create a more robust understanding,
but some of this comes down to how you define it.
How do we define chaos without referencing law?
For example, once upon a time in an
earlier
period of my life cycle, I knew someone who claimed to be a
“non-conformist.” He wore purple shirts with green and white
striped pants and black and white sneakers. His hair was, naturally,
reddish orange. He was damn near a walking rainbow. Eventually it was
pointed out to him that even though he took an anti-thetical position
to conformity (of dress and
general disposition), his
position outside “conformity” was still defined
by conformity. His position
was not possible without its relation to conformity, so that he
was still being defined by conformist beliefs and attitudes. Though
he opposed the slavish attitudes and conventions of conformity, he
was slavishly devoted to a position itself defined by the same
conformity. Could he truly call himself a non-conformist? Let's keep in mind this idea of a concept defined by its antithesis as we move on.
As mentioned earlier, some define chaos as equivalent to anarchy and
lawlessness. I think of anarchy as fitting of
Chaotic Evil, and as I have described elsewhere, demons and biker
gangs seem good examples. What
might be good examples of a non-anarchic chaos?
Often in fiction and in many
campaigns, the Lawful Good – Chaotic Evil axis is the main
storyline, the dynamic of the grand epic. In the Kemen campaign, it
is the Chaotic Good- Lawful Evil axis that is the primary. This
resulted from the affinity that I, and some of my players, shared for
Star Wars and some
other stories. Darth Vader is (to me) clearly Lawful Evil. Han Solo,
the smuggler with a heart and a sense of loyalty, seems very much
Chaotic Good. Does Gandalf really feel Lawful Good to you? Some think
he's chaotic, others perhaps Neutral Good. Other
examples
of Chaotic Good: Captain
James Tiberius Kirk; Danny Ocean; James Bond; John
Keating, Robin Williams' character in Dead Poet's Society.
Now follow me on this last example. When I've used this example in
the past, I've had people tell me that almost everything Robin
Williams did was chaotic because he would randomly generate dialogues
and characters on the spot. That got me thinking to a conversation I
overheard between two teenagers in which Teen B responded to
something Teen A said. Teen A accused Teen B of a non sequitur
by saying, “Random!” Teen B said, “Just because you don't see
the connection doesn't make it random.”
Just because you don't see the connection doesn't make it random.
Once more, just because you don't see the connection
doesn't make it random. Just because you don't
see/perceive/understand the order and organization,doesn't meant that
there isn't one.
Chaos is a system of ordering and
organization based
on maximizing individual freedoms and independence, rather than rigid laws and linear ideas of order. The fact that you
can't see the order and organization is a reflection of your own
bias. The structure is there, but is imperceptible to those who are
conditioned to see law as “order.” Chaos is a different
structure. “Just because you don't see the connection doesn't make
it random.” Chaos doesn't have to mean anarchy and doesn't have to depend heavily upon law for its definition.
It takes some brain power, I grant you, to imagine as “normal”
what we here in our ordered world would call “chaos and anarchy.”
I think it can be done. The trick, for me, is to think of chaos as
having degrees. Not everyone who has conservative beliefs or liberal
beliefs is as extreme as the talking heads on tv. Not every chaotic
culture has to be anarchic as well. Yes,
some chaotics are anarchists (in my campaign these are CE, these I
have said), but you can be chaotic without being an anarchist.
Other
concepts could include a place where the laws are plentiful, but
generally ignored by the populace. The laws may exist, but their chaotic nature results in little compliance.
Slyr
Dorom is an example of a chaos-based society from Kemen. The primary
type of law is kirun
(extended family) law. The daina
(head) makes the rules for the family. Anyone in the family who does not
like it can appeal to the kirun,
usually a group of family heads. When conflicts occur between
families, the kirun of
each meet to arrange a settlement. This
ends one of three ways: a settlement, refer up to a noble, or a feud.
When referred up to a neutral arbitrator – say a count or duke –
the decision is final only if the kirun
of both families choose to accept it. There is a king, but he
actively avoids involvement in anything that doesn't rise to kingdom
level import. Hence, there is kingdom law, and kirun
law, which sounds like a lot of law. Comparatively little is actually
binding, and most often moral behavior is taught within the kirun.
Laws within the kirun can
vary quite widely and change often. There is a Mark Twain quote that fits, though it is an afterthought: Laws control the lesser man; right conduct controls the greater.
So, maybe I am referring
to a non-linear
dynamical system!
Some might suggest that this society is really just lawful with
sprinkles of chaos. But alignment is not intended or expected to define
every dimension of a character's behavior, but rather a
general tendency. The same things happen with lawful societies. For
example, adventurers go into the tomb, kill the orcs and nasty things
and keep whatever valuables they find. How do we reconcile killing
the orcs and taking their treasure? Pass a law? What about their
civil rights, Mr. Paladin? At
some point, you have to let go of reality and play the game.