Greetings all!
Time flies -- through hyperspace, it sometimes seems. Hard to believe that it has been so long since I've posted anything substantive here. And today will be no different.
I hope to post soon. I have three 3D projects in the pipeline and several scheduled. My workflow is such that all three are worked on concurrently. Two are nearly compete and the third is at maybe 30% completion. If I didn't have to work for a living....
As for the finished products, while my skill has definitely evolved, I still struggle to age and deform the models. They often look to me to be too pretty. In some cases that is okay, even desirable, but who expects a dungeon to have perfect masonry and no dust or cobwebs? I am also making an effort to reduce the symmetry of my work. Not every castle is concentric, or rectangular, and I'd like to avoid any intimation of perfect 1950s subdivisions in my work.
I've decided that this "Architect" label is pompous, pretentious and other things beginning with the letter 'P.' So until later, friends, always try to roll a 20!
-levallon
Wednesday, July 6, 2016
Thursday, June 11, 2015
Understanding Chaos
I'm not referring to non-linear dynamical systems. :)
Chaos in alignment can be a very sophisticated concept. What is it?
The absence of law? A governing principle of character and behavior?
How do we treat it in a game reality?
Let's start with some research and
definitions of alignment. According
to my edition of Holmes Basic
(3rd
Edition, p.8), “Chaotic characters are quite unpredictable and can
not be depended upon to do anything except the unexpected...” This
concept of chaos is eminently playable. It gives parameters, without
limiting players to anything specific. There are years of fun in
this, and we could stop right there.
This definition describes
individuals. For a wider concept of chaos and more sophisticated
campaign adventures above and below ground, we need something more than Dr.
Holmes definition.
Turning to Gygax the Great we have, “...alignment describes the
world view of creatures and helps to define what their actions,
reactions and purposes will be.” Dungeon Masters Guide,
1979 Revised Edition, p.23. Rather
than re-typing that which you can read yourself, I 'll summarize by saying that his descriptions of
chaotic alignments in the DMG and the Players Handbook (6th
printing) emphasize freedom and
independence over “law, order, social forms and anything else which
tends to restrict or abridge individual freedom,” (ibid.).
From
the PHB Second Edition, “The character's alignment is a guide to
his basic moral and ethical attitudes towards others, society, good,
evil and the forces of the universe in general. Always consider
alignment as a tool, not a straitjacket that restricts the character.
Although alignment defines general attitudes, it certainly doesn't
prevent a character from changing his beliefs, behaving irrationally
or acting out of character.”
Other
2e texts also refer to the idea of alignment being a tool rather than
a rigid set of expectations – sounds a lot like a chaotic person's
belief system!
A convenient on-line dictionary (reference.com) has as a definition
of chaos, “a state of utter confusion or disorder; a total lack of
organization or order.”
Clearly, there are some differing
ideas here – and I'm not even touching later editions. There seems
to be one group that identifies chaos as similar to anarchy. There
seems to be another group that sees chaos as merely highly
individualistic. The more we examine chaos, the more messy it
becomes – which is, of course, appropriately chaotic! There
are, I think, degrees
of chaos that can be exploited to create a more robust understanding,
but some of this comes down to how you define it.
How do we define chaos without referencing law?
For example, once upon a time in an
earlier
period of my life cycle, I knew someone who claimed to be a
“non-conformist.” He wore purple shirts with green and white
striped pants and black and white sneakers. His hair was, naturally,
reddish orange. He was damn near a walking rainbow. Eventually it was
pointed out to him that even though he took an anti-thetical position
to conformity (of dress and
general disposition), his
position outside “conformity” was still defined
by conformity. His position
was not possible without its relation to conformity, so that he
was still being defined by conformist beliefs and attitudes. Though
he opposed the slavish attitudes and conventions of conformity, he
was slavishly devoted to a position itself defined by the same
conformity. Could he truly call himself a non-conformist? Let's keep in mind this idea of a concept defined by its antithesis as we move on.
As mentioned earlier, some define chaos as equivalent to anarchy and
lawlessness. I think of anarchy as fitting of
Chaotic Evil, and as I have described elsewhere, demons and biker
gangs seem good examples. What
might be good examples of a non-anarchic chaos?
Often in fiction and in many
campaigns, the Lawful Good – Chaotic Evil axis is the main
storyline, the dynamic of the grand epic. In the Kemen campaign, it
is the Chaotic Good- Lawful Evil axis that is the primary. This
resulted from the affinity that I, and some of my players, shared for
Star Wars and some
other stories. Darth Vader is (to me) clearly Lawful Evil. Han Solo,
the smuggler with a heart and a sense of loyalty, seems very much
Chaotic Good. Does Gandalf really feel Lawful Good to you? Some think
he's chaotic, others perhaps Neutral Good. Other
examples
of Chaotic Good: Captain
James Tiberius Kirk; Danny Ocean; James Bond; John
Keating, Robin Williams' character in Dead Poet's Society.
Now follow me on this last example. When I've used this example in
the past, I've had people tell me that almost everything Robin
Williams did was chaotic because he would randomly generate dialogues
and characters on the spot. That got me thinking to a conversation I
overheard between two teenagers in which Teen B responded to
something Teen A said. Teen A accused Teen B of a non sequitur
by saying, “Random!” Teen B said, “Just because you don't see
the connection doesn't make it random.”
Just because you don't see the connection doesn't make it random.
Once more, just because you don't see the connection
doesn't make it random. Just because you don't
see/perceive/understand the order and organization,doesn't meant that
there isn't one.
Chaos is a system of ordering and
organization based
on maximizing individual freedoms and independence, rather than rigid laws and linear ideas of order. The fact that you
can't see the order and organization is a reflection of your own
bias. The structure is there, but is imperceptible to those who are
conditioned to see law as “order.” Chaos is a different
structure. “Just because you don't see the connection doesn't make
it random.” Chaos doesn't have to mean anarchy and doesn't have to depend heavily upon law for its definition.
It takes some brain power, I grant you, to imagine as “normal”
what we here in our ordered world would call “chaos and anarchy.”
I think it can be done. The trick, for me, is to think of chaos as
having degrees. Not everyone who has conservative beliefs or liberal
beliefs is as extreme as the talking heads on tv. Not every chaotic
culture has to be anarchic as well. Yes,
some chaotics are anarchists (in my campaign these are CE, these I
have said), but you can be chaotic without being an anarchist.
Other
concepts could include a place where the laws are plentiful, but
generally ignored by the populace. The laws may exist, but their chaotic nature results in little compliance.
Slyr
Dorom is an example of a chaos-based society from Kemen. The primary
type of law is kirun
(extended family) law. The daina
(head) makes the rules for the family. Anyone in the family who does not
like it can appeal to the kirun,
usually a group of family heads. When conflicts occur between
families, the kirun of
each meet to arrange a settlement. This
ends one of three ways: a settlement, refer up to a noble, or a feud.
When referred up to a neutral arbitrator – say a count or duke –
the decision is final only if the kirun
of both families choose to accept it. There is a king, but he
actively avoids involvement in anything that doesn't rise to kingdom
level import. Hence, there is kingdom law, and kirun
law, which sounds like a lot of law. Comparatively little is actually
binding, and most often moral behavior is taught within the kirun.
Laws within the kirun can
vary quite widely and change often. There is a Mark Twain quote that fits, though it is an afterthought: Laws control the lesser man; right conduct controls the greater.
So, maybe I am referring
to a non-linear
dynamical system!
Some might suggest that this society is really just lawful with
sprinkles of chaos. But alignment is not intended or expected to define
every dimension of a character's behavior, but rather a
general tendency. The same things happen with lawful societies. For
example, adventurers go into the tomb, kill the orcs and nasty things
and keep whatever valuables they find. How do we reconcile killing
the orcs and taking their treasure? Pass a law? What about their
civil rights, Mr. Paladin? At
some point, you have to let go of reality and play the game.
Monday, June 8, 2015
The Second Diametrical Opposition
The
term 'diametrically opposed' is usually used to refer to the
alignment most opposite that of a selected reference alignment on the
standard alignment chart. In this representation, Lawful Good is
considered to be diametrically opposed to Chaotic Evil, Chaotic Good
to Lawful Evil, and so forth.
The
alignments that are diametrically opposed are also usually considered
to be arch rivals of each other, as they represent the scalar
opposite of both dimensions. Evil is the ultimate opposite of good,
law that of chaos. Hence, Chaotic Evil is the the scalar opposite of
Lawful Good.
The
neutral alignments, while they can be thought of as being in some
ways diametrically opposed to each other, are really border
alignments. As possible as it is that they could form an additional
dimension, this is conceptually impractical.
This
is the usual human conceptualization of alignment, but it is
not the only one.
If
one considers time as a variable, alignment can be seen as an
evolution. The progression of a society, or even an individual,
through the alignments can produce a second diametrical
opposition. This is especially
true of those races with longer lifespans, such as the elves.
Chaotic
Good elves can be thought of as opposed diametrically to both Lawful
Evil and Chaotic Evil. In regard to Lawful Evil, the opposition is
one of basic nature and beliefs. In considering the second
opposition, Chaotic Evil is seen as the end of the progression, while
Chaotic Good is seen as the origin (see Culture and Alignment).
As such, the beginning and the end are diametrically opposed.
From
the perspective of the Chaotic Good elf, Chaotic Evil is embodied
most by the Drow and by demons. The Drow can be considered to be
de-evolved, to have abandoned their beliefs, to have disgraced
themselves by willingly turning from the light. They represent death
and hatred. They have succumbed to the seduction of power and have
sullied themselves by engaging in self-indulgent and debasing
behavior. They have not lost, but willingly discarded any value or
respect for life other than their own. They are not only an
aberration, a mutation of the best to become the worst, they are an
intentionally, purposefully and unapologetically self-created
abomination.
From
the Drow position, Chaotic Good elves are the willfully ignorant,
those who cling to beliefs that, by Drow reckoning, are demonstrably
false. They have failed to evolve, are unenlightened
(unendarkened?), and cannot accept reality. They are both worthy and
demanding of scorn because they have forsaken their destiny. At best,
one might pity them for their wasted potential, but in the end they
must be destroyed for the betterment of the race. To suffer them to
live, is to allow a defective to procreate. Their death is not
murder, is the necessary extinction of the weak. These are hard
truths to some, but truths that the Drow judge themselves strong
enough to accept.
As such Chaotic Good elves (as well as other long-lived Chaotic Good
creatures) are diametrically opposed not only to Lawful Evil
creatures, but also to Drow, demons, and the sentient Chaotic Evil.
Lawful Good and Lawful Evil share a dimension, and as such can
appreciate each other's methods if not the ends. There is no such
appreciation between the Chaotic Good and Chaotic Evil in the second
diametric opposition, though no doubt the singly diametrically
opposed might suggest that such an appreciation is possible.
***
If you're looking for more 3D images and things, you should know that I am continuing to work on these, but my progress is limited by the need to learn the ins and outs of some pretty sophisticated software. There are currently two works in progress. There will be another post on alignment this week I think -- if I can clean it up fast enough.
Until then, remember to listen at doors!
-A
Sunday, June 7, 2015
Culture and Alignment
Though we
often think of alignment as fixed, cultures and societies cycle
though the alignments. This is especially true in Kemen. What follows
is a description of alignments with attention paid to how alignment
relates to groups. In this scheme, the cycle begins with Chaotic Good
and progresses in a counter-clockwise rotation around the usual
alignment chart. The descriptions below of the individual alignments
are listed in a way that facilitates the understanding of their
differences rather than the flow between them. This aspect is
discussed later.
Chaotic
Evil is all about the individual. Rape and pillage, murder and
mayhem, for the fun of it. CE has as its central tenets the thrill of
doing whatever one wants on impulse, regardless of the
'consequences.' There is no accountability. Street gangs and
motorcycle gangs (in the classic sense) are good analogs for CE.
There may be a leader, but he (usually) only decides what the group
will do, and does not compel membership. When very large groups
coalesce, there may be a 'council' of leaders, but this is a short
lived confederation rather a permanent alliance. Members are free
agents, and follow because they choose to do so. They share this
voluntary membership with CG, but without proscription against doing
evil.
Lawful
Evil is less about the raw emotion involved in evil acts, and more
about control, domination, dominion and slavery. This is organized
evil. It is insidious, and the true notion of what is usually
referred to in the Earth Zero concept of evil. There is a hierarchy
whose purpose is to maintain control. It is the focus on control at
all costs that characterizes this alignment. In LE, the individual
serves the hierarchy (usually a tyranny, even if the leadership is a
group). Membership is compulsory. Chaos is seen as desirable only if
it is controlled and serves the hierarchy goals. As nations grow, the
focus of leaders turns to staying in power and defending the populace
from evil and outsiders. Eventually, this leads to merely staying in
power. Leaders become Lawful Evil, as the focus is law. While power
is centralized, over time population and conquests increase. Parcels
of power are issued to maintain control. As time and population
increase, even these controls become ineffective and eventually the
society disintegrates into chaotic evil. Techno-industrial societies
are good examples of LE, as is the movie Brazil.
Neutral
Evil is the alignment of the loner. He cares not about group
membership and may be found as a part of any evil group, so long as
it benefits him. He appears completely self serving, but less open
about it as CE, as this could result in things that are undesirable
to him. In truth, he is neutral out of fear usually, and sees his own
safety, self-preservation and survival as being dependent upon not
taking a stand. It is the effect and spread of neutral evil ( in the
form of corruption) that tends to be the downfall of LE societies.
Chaotic
Good focuses on the rights of the individual and is limited only by
the responsibility to avoid doing evil. Control is seen as the first
step towards evil. Societies start out as Chaotic Good. Families and
'population centers' are far enough apart to allow people to live in
freedom without the interference of others. If life becomes too
oppressive, there is room to move away. Altruism originates in the
individual's sense of moral duty and 'being a good neighbor.' Law is
seen as desirable only when absolutely necessary.
Neutral
Good tend to be the unaffected. They are inconsistent followers of
law, but are always mindful of what is good. They are often loners.
Caine in Kung Fu, is a good example.
As
population increases, more laws become necessary to prevent the
spread of evil acts. This restricts individual freedoms, but is
deemed necessary to prevent evil. This is generally the start of
large nations. This results in the society becoming Lawful Good.
Chaos ('freedom') is seen as desirable only if it is limited. In this
respect it provides the opportunity for 'wild card' solutions and
influences. LG focuses on law as the way to provide limited freedom
for the most people, and provide for the common good. Individual
rights are considered secondary to the greater good, and may be
abridged without recourse or reconciliation. Law is the way to
promote good.
Lawful
Neutrals are in love with love the law and respect it regardless of
whether the result is good or evil. Ever meet a lawyer?
Chaotic
Neutral are in a like respect indifferent to good or evil, and
respect only freedom.
True
Neutrals focus on balance above all else. This philosophy generates
only small societies, usually no larger than towns and villages.
|
|
LG
|
CG
|
CE
|
LE
|
|
Focus
|
Law as means to
good, common good
|
Freedom as means to
good, individual rights
|
Individual rights,
anarchy, unbridled desire
|
Control, dominion,
mastery, slavery and service
|
|
Relation to control
|
Necessary to achieve
good
|
Hindrance to good
|
Anathema, directly
opposes
|
Central, primary
|
|
Membership
|
Compulsory
|
Voluntary
|
Voluntary
|
Compulsory
|
|
Relation to opposite
|
Limited chaos
acceptable
|
Limited law
acceptable
|
Limited rules,
organization acceptable
|
Controlled chaos
acceptable
|
Neutral
Good, Neutral Evil: Loners, sometimes immersed in society.
Lawful
Neutral: Loves law above all, hates vacuum.
Chaotic
Neutral: Loves freedom, resists law and control.
True
Neutral: balance.
The
America Wild West would be an example of the confluence of NE, LN, LG
and CN.
“Hang
'Em High” is an example of the hypocrisy of 'law.'
Alignment
“Flow and Drift”
Over
time, the alignment of a region will usually shift. By “region,”
I refer to any DM designated group. It could be a country, a
province, a city, town village, tribe, whatever. The important part
is that we are referring to some group of people. In Kemen, the flow
or drift is generally counter-clockwise.
Note,
this is only the usual path! It is very possible that a Chaotic
Neutral society may swing to NG on its way to LG, bypassing CG
altogether. Some may have a problem with the idea that a society can
go from CE to CG. To understand this, recognize that the descent into
CE is generally a one way trip because the society disintegrates. The
survivors are beginning again, at CG.
This
is the way it works in Kemen. Your Mileage May Vary.
You
think a lot, don't you? This all seems like a lot of extra work for
no productive end.
:) Yes, I do think a lot. For most
adventures, this material is pretty much academic. For campaign
adventures, where there are events that occur outside the immediate
vicinity of the PC's, understanding how things move can help you
understand how it got to be the way that it is – whicih provides
grist for the mill. Knowing that a current agrarian society (CG)
shuns an area of ruins because they are the descendants of the LE
citystate that fell into the ruin and anarchy of CE, gives you
backstory and direction for the future.
Sunday, April 19, 2015
UPDATE: HARDWARE UPGRADE
After many years of hand-me down machines, I finally went out and got a brand new PC. This new machine is much more powerful, and I'm hoping to experience a bump in productivity. The previous machine had a Core Duo processor...
It will obviously be a little for me while I to get used to thing, but I expect to be posting more 3D maps and models soon.
-A
It will obviously be a little for me while I to get used to thing, but I expect to be posting more 3D maps and models soon.
-A
Sunday, April 12, 2015
Friday, March 6, 2015
March Update
Greetings,
Good grief, where the hell have I been?
Hard at work learning new software. I'm not really that kind of person, you know, that tech guy who is always talking about something in TechnoJive about which most people haven't the slightest glimmer of understanding. But dammit, either this is going to look like I picture it in my head or I'm not doing it. And I'm close.
This is all of course, pertaining to the Grand Temple at Yethlyreom. Wow. It's March now, isn't it?
I have also been a few other places. Kemen is not the Earth, you know. Or perhaps, Kemen is not the Earth you know. Actually, it is located in the Small Magellanic Cloud ( which used to be called the Lesser Magellanic Cloud...). It is an Earthlike planet about the size of Mercury orbiting a G5 star, with two satellites. The combined mass of the two of them is a little less then that of the Earth's moon, though one of them is scarcely larger than a large asteroid. Tides are about the same as of Earth, though more frequent. The orbital period of Kemen is 360 days, with four 90 day seasons. The year is divided into 12 months, but most cultures follow a 6 day week with 5 weeks per month.
Some do not. One culture has a 5 day week and 6 weeks per month, but they also use a base five number system.
There have been some other diversions, as well. I consider most this to be creative work, and I have learned that in creative work if you force it, you create crap. So when my creative wanderlust urges me to make notes about a Thieves Guild that is sort of like Oceans Eleven or that this baron should really be a duke, I yield to it.
If you've seen my Portown model, or the Green Dragon, you have some idea concerning the level of detail I insist upon. Each of those windows and doors was placed individually. That model may as well have been an elaborate, historically accurate, on-this-day, no-not-that blue-this-blue train set, for all the work that went into it. I am a hobbyist.
That said, this damn temple has to have the right look to have the right feel, but it also has to get done. I'm working on it. Mostly.
Trying for monthly updates until the next release,
A.
Good grief, where the hell have I been?
Hard at work learning new software. I'm not really that kind of person, you know, that tech guy who is always talking about something in TechnoJive about which most people haven't the slightest glimmer of understanding. But dammit, either this is going to look like I picture it in my head or I'm not doing it. And I'm close.
This is all of course, pertaining to the Grand Temple at Yethlyreom. Wow. It's March now, isn't it?
I have also been a few other places. Kemen is not the Earth, you know. Or perhaps, Kemen is not the Earth you know. Actually, it is located in the Small Magellanic Cloud ( which used to be called the Lesser Magellanic Cloud...). It is an Earthlike planet about the size of Mercury orbiting a G5 star, with two satellites. The combined mass of the two of them is a little less then that of the Earth's moon, though one of them is scarcely larger than a large asteroid. Tides are about the same as of Earth, though more frequent. The orbital period of Kemen is 360 days, with four 90 day seasons. The year is divided into 12 months, but most cultures follow a 6 day week with 5 weeks per month.
Some do not. One culture has a 5 day week and 6 weeks per month, but they also use a base five number system.
There have been some other diversions, as well. I consider most this to be creative work, and I have learned that in creative work if you force it, you create crap. So when my creative wanderlust urges me to make notes about a Thieves Guild that is sort of like Oceans Eleven or that this baron should really be a duke, I yield to it.
If you've seen my Portown model, or the Green Dragon, you have some idea concerning the level of detail I insist upon. Each of those windows and doors was placed individually. That model may as well have been an elaborate, historically accurate, on-this-day, no-not-that blue-this-blue train set, for all the work that went into it. I am a hobbyist.
That said, this damn temple has to have the right look to have the right feel, but it also has to get done. I'm working on it. Mostly.
Trying for monthly updates until the next release,
A.
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